Arron Coakley Unit 70 IG / JE1 – INDUSTRY ANALYSIS AND DESIGN BRIEF
The Purposes and Functions of components of Game Engines
Demo:
This video shows the Watchdogs demo
being played at E3 2013.
Beta:
Alpha:
This video shows destiny gameplay while destiny is in alpha.
This video shows destiny gameplay while destiny is in alpha.
Pre-Alpha:
This shows a fame called “The Next Car Game” gameplay in pre alpha.
This shows a fame called “The Next Car Game” gameplay in pre alpha.
Debug:
This video shows Minecraft being Debugged.
This video shows Minecraft being Debugged.
Automation:
This video shows how automation works.
This video shows how automation works.
White-Box Testing:
This video shows how White-Box Testing works.
Bug:
This video shows what happens when a game has a bug in it. Some bugs can be funny but most of the time it makes the game crash and not work properly.
This video shows what happens when a game has a bug in it. Some bugs can be funny but most of the time it makes the game crash and not work properly.
Vertex Shader:
This video shows you how vertex shaders work.
This video shows you how vertex shaders work.
Pixel Shader:
This video gives you a tutorial on how pixel shaders work.
Post Processing:
This video shows you the affects post processing makes.
Rendering:
This video shows you how rendering works.
Normal Map:
This video shows you the stages of normal map and what it is and how it works.
UV Map:
This video shows you what UV MAP does.
Procedural Texture:
This video shows you the affects Procedural Texture does.
Physics:
This video shows how physics are implemented into a video game.
Collision:
This video shows 3D collisions
Lighting:
This video shows what happens when lighting is being used.
This video shows what happens when lighting is being used.
AA – Anti-Aliasing:
This video shows you what Anti-Aliasing does and means.
LoD – Level of Detail:
This video shows you what LoD means and why it is important.
Animation:
This video shows you how to create a 3D animation game.
Scene:
This video shows you completed scenes from the game "The Last Of Us"
This video shows you completed scenes from the game "The Last Of Us"
UI:
This video gives you a walk through of the PS4 UI
This video gives you a walk through of the PS4 UI
Frames:
This video explains what Frame or FPS is.
Concept:
This video shows you the concept of a video game called destiny.
Event:
This video shows highlights of a gaming event called E3.
Path finding:
This video shows you what path finding is and how it works.
Using a 2D Game Engine
This task must include an understanding and playable
2D level to industry standards using the Game Maker engine. Evidence for this
task should also be accompanied by an extensive 2D workflow that showcases the
ability to adhere and develop to industry level standards.
You will need to produce a short desktop captured
video to evidence your 2D game in play.
Task 2
This Is My 2D Side Shooter Game Play:
By Arron Coakley
By Arron Coakley
Using a 3D Game Engine
This Task
must include an understanding and playable 3D level to industry standards using
the Unity 3D engine but should also be accompanied by an extensive 3D workflow
that showcases the ability to adhere and develop to industry level standards.
You will need to produce a short desktop captured
video to evidence your 2D game in play.
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