Unit 70 Assignment Brief






The Purposes and Functions of components of Game Engines








Demo: 
This video shows the Watchdogs demo being played at E3 2013.



Beta:
This shows gameplay of the destiny beta.


Alpha:
This video shows destiny gameplay while destiny is in alpha.


Pre-Alpha:
This shows a fame called “The Next Car Game” gameplay in pre alpha.


Debug:
This video shows Minecraft being Debugged. 


Automation:
This video shows how automation works.


White-Box Testing:
This video shows how White-Box Testing works.


Bug:
This video shows what happens when a game has a bug in it. Some bugs can be funny but most of the time it makes the game crash and not work properly. 


Vertex Shader:
This video shows you how vertex shaders work.
















Pixel Shader:
This video gives you a tutorial on how pixel shaders work.















Post Processing:
This video shows you the affects post processing makes.















Rendering:
This video shows you how rendering works. 















Normal Map:
This video shows you the stages of normal map and what it is and how it works.















UV Map:
This video shows you what UV MAP does.















Procedural Texture:
This video shows you the affects Procedural Texture does.















Physics:
This video shows how physics are implemented into a video game.















Collision:
This video shows 3D collisions















Lighting:
This video shows what happens when lighting is being used.















AA – Anti-Aliasing:
This video shows you what Anti-Aliasing does and means.















LoD – Level of Detail:
This video shows you what LoD means and why it is important.















Animation:
This video shows you how to create a 3D animation game.















Scene:
This video shows you completed scenes from the game "The Last Of Us"
















UI:
This video gives you a walk through of the PS4 UI















Frames:
This video explains what Frame or FPS is.















Concept:
This video shows you the concept of a video game called destiny.















Event:
This video shows highlights of a gaming event called E3.















Path finding:
This video shows you what path finding is and how it works.



























Using a 2D Game Engine


This task must include an understanding and playable 2D level to industry standards using the Game Maker engine. Evidence for this task should also be accompanied by an extensive 2D workflow that showcases the ability to adhere and develop to industry level standards.

You will need to produce a short desktop captured video to evidence your 2D game in play.

When evidence is produced it must be uploaded to your blog in the task 2 section. The title of this blog post is: Using a 2D Game Engine.


Task 2

This Is My 2D Side Shooter Game Play:

By Arron Coakley 




By Arron Coakley

Using a 3D Game Engine

This Task must include an understanding and playable 3D level to industry standards using the Unity 3D engine but should also be accompanied by an extensive 3D workflow that showcases the ability to adhere and develop to industry level standards.

You will need to produce a short desktop captured video to evidence your 2D game in play.

When evidence is produced it must be uploaded to your blog in the task 3 section. The title of this blog post is: Using a 3D Game Engine